Breakthrough AI: Key Highlights from NVIDIA CES 2025, Las Vegas

January 9, 2025

From breakthrough chips to groundbreaking software, NVIDIA's announcements at CES 2025 showed just how far AI technology has come, and where it's headed next. NVIDIA CEO Jensen Huang’s keynote on January 6 unveiled a host of innovations, making powerful computing more accessible in the coming years. In this blog, we break down the biggest reveals from this game-changing event that are set to transform the future of AI. 

GeForce RTX 50-Series GPUs

The most explosive reveal was the GeForce RTX 50-Series GPU, which signals a leap in AI-driven rendering and visual realism gaming graphics. Built on the new RTX Blackwell architecture, the RTX 50 series is powered by 92 billion transistors, giving it 3,352 trillion AI operations per second (TOPS). It boasts a memory bandwidth of 1.8 TB/s and consists of the flagship GeForce RTX 5090 along with the GeForce RTX 5080, 5070 Ti, and 5070. With the 50-series, NVIDIA is bringing new capabilities to DLSS (NVIDIA’s ML-based upscaling), and along with the new fourth-gen RT cores, it improves render quality. The DLSS 4 is capable of multi-frame generation, and with the increased bandwidth, more data can be used to generate detail, improve antialiasing, reduce ghosting, and improve stability.

And the best part yet- Thanks to Blackwell, the GPU can now handle more ray-traced polygons, allowing for more details on elements previously overlooked due to their complexity. It leverages tiny neural networks to improve the quality of lighting and textures and combines basic rasterized faces with 3D pose data to create digital faces in motion in real-time. Talk about a leap! With the RTX 50 series, NVIDIA is bringing some of the highest-performing hardware for consumer and prosumer AI applications, generating accurate outputs and handling complex variations in AI models.

Agentic AI

NVIDIA Blueprints for Agentic AI enables developers to design and deploy custom AI agents with advanced capabilities in reasoning, planning, and decision-making. These cutting-edge blueprints integrate NVIDIA NIM microservices, NVIDIA NeMo, and leading agentic AI frameworks to deliver powerful and scalable solutions.

NVIDIA NIM

NVIDIA NIMS is packaged AI microservices optimized for deployment across multiple clouds and platforms. It includes pre-trained models for vision, speech, language, understanding, and animation. NVIDIA NIM microservices simplify the process of accessing and deploying cutting-edge generative AI models. Building on the power of NIM microservices, NVIDIA AI Blueprints provide preconfigured reference workflows for applications like digital humans, content creation, and beyond. 

Another addition to the NIM microservices was the Llama Nemtron family of LLMs which excel at instruction following, chat, function calling, coding, and math while being size-optimized to run a broad range of NVIDIA accelerated computing resources. Llama 3.1 Nemotron 70 B is now available as part of Nvidia's API catalog.

NVIDIA Cosmos

NVIDIA Cosmos is a world foundation model for developing physical AI systems like robots and autonomous vehicles, using synthetic data. Cosmos works in conjunction with NVIDIA Omniverse to form a third computer in its three-computer solution for building robotic systems, where developers build physics-based geospatially accurate scenarios on Omniverse which are then rendered into Cosmos to generate physics-grounded simulation capabilities. 

NVIDIA Issac Groot

NVIDIA Issac Groot Blueprint for synthetic motion generation is a simulation workflow for imitation learning, enabling developers to generate exponentially large datasets from a small number of demonstrations, enhancing the training of robot policies. It provides tools like Groot Teleop for remote robot operation in a risk-free digital environment. Policies are trained and tested in NVIDIA Isaac Sim before being deployed on real robots to ensure robustness and minimize risk.

NVIDIA DRIVE  Orin and DRIVE Hyperion

NVIDIA announced its presence in the autonomous vehicle industry by introducing NVIDIA Drive AGX Orin, which is set to be incorporated into the vehicles of leading global mobility partners like Toyota, Aurora, and Continental. In addition, the DRIVE Hyperion AV platform, powered by the AGX Thor system-on-a-chip was introduced as an ‘end-to-end autonomous driving platform’ that integrates SoC, sensors, safety systems, and DriveOS operating system that manufacturers can use to build their autonomous vehicles. It would enhance production with 254 trillion operations per second for safe, real-time driving decisions. 

Project Digits

The best was indeed saved for the end - the final reveal of the day was Project Digits, a personal AI supercomputer designed to run AI models with up to 200 billion parameters. Featuring NVIDIA’s GB10Grace Blackwell Superchip, Project Digits makes advanced AI technology accessible to researchers, data scientists, and students. The computer has 128GB of unified memory and up to 4TB of NVMe and provides access to NVIDIA’s comprehensive AI software library. It is priced at $3,000 and is expected to be available by May 2025.

Conclusion:

From autonomous vehicles to futuristic robots, NVIDIA’s vision of AI is sure to introduce automation, efficiency, and new capabilities across industries. The coming decade is set to unveil a wave of exciting new technologies built on these foundations. The takeaway is clear and powerful: we are experiencing the AI revolution unfold in real time!

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This is a decorative image for: A Complete Guide To Customer Acquisition For Startups
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A Complete Guide To Customer Acquisition For Startups

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The problem with customer acquisition

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To resolve this, typically, companies invest, but if that is not channelized properly, it will be futile.

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How can you create the ideal customer acquisition strategy for your business?

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You need to define your goals so that you can meet the revenue expectations you have for the current fiscal year. You need to find a value for the metrics –

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  • Choose your channels for customer acquisition

How will you acquire customers who will eventually tell at what scale and at what rate you need to expand your business? You could market and sell your products on social media channels like Instagram, Facebook and YouTube, or invest in paid marketing like Google Ads. You need to develop a unique strategy for each of these channels. 

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If you know exactly what your customers have in mind, then you will be able to develop your customer strategy with a clear perspective in mind. You can do it through surveys or customer opinion forms, email contact forms, blog posts and social media posts. After that, you just need to measure the analytics, clearly understand the insights, and improve your strategy accordingly.

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Reference Links

https://www.helpscout.com/customer-acquisition/

https://www.cloudways.com/blog/customer-acquisition-strategy-for-startups/

https://blog.hubspot.com/service/customer-acquisition

This is a decorative image for: Constructing 3D objects through Deep Learning
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Image-based 3D Object Reconstruction State-of-the-Art and trends in the Deep Learning Era

3D reconstruction is one of the most complex issues of deep learning systems. There have been multiple types of research in this field, and almost everything has been tried on it — computer vision, computer graphics and machine learning, but to no avail. However, that has resulted in CNN or convolutional neural networks foraying into this field, which has yielded some success.

The Main Objective of the 3D Object Reconstruction

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By using the apparatus and datasets, you will be able to proceed with the 3D reconstruction from 2D datasets.

State-of-the-art Technology Used by the Datasets for the Reconstruction of 3D Objects

The technology used for this purpose needs to stick to the following parameters:

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Training with the help of one or multiple RGB images, where the segmentation of the 3D ground truth needs to be done. It could be one image, multiple images or even a video stream.

The testing will also be done on the same parameters, which will also help to create a uniform, cluttered background, or both.

  • Output

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  • Network architecture used

The architecture used in training is 3D-VAE-GAN, which has an encoder and a decoder, with TL-Net and conditional GAN. At the same time, the testing architecture is 3D-VAE, which has an encoder and a decoder.

  • Training used

The degree of supervision used in 2D vs 3D supervision, weak supervision along with loss functions have to be included in this system. The training procedure is adversarial training with joint 2D and 3D embeddings. Also, the network architecture is extremely important for the speed and processing quality of the output images.

  • Practical applications and use cases

Volumetric representations and surface representations can do the reconstruction. Powerful computer systems need to be used for reconstruction.

Given below are some of the places where 3D Object Reconstruction Deep Learning Systems are used:

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  • It can be used for re-modelling ruins at ancient architectural sites. The rubble or the debris stubs of structures can be used to recreate the entire building structure and get an idea of how it looked in the past.
  • They can be used in plastic surgery where the organs, face, limbs or any other portion of the body has been damaged and needs to be rebuilt.
  • It can be used in airport security, where concealed shapes can be used for guessing whether a person is armed or is carrying explosives or not.
  • It can also help in completing DNA sequences.

So, if you are planning to implement this technology, then you can rent the required infrastructure from E2E Networks and avoid investing in it. And if you plan to learn more about such topics, then keep a tab on the blog section of the website

Reference Links

https://tongtianta.site/paper/68922

https://github.com/natowi/3D-Reconstruction-with-Deep-Learning-Methods

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A Comprehensive Guide To Deep Q-Learning For Data Science Enthusiasts

For all data science enthusiasts who would love to dig deep, we have composed a write-up about Q-Learning specifically for you all. Deep Q-Learning and Reinforcement learning (RL) are extremely popular these days. These two data science methodologies use Python libraries like TensorFlow 2 and openAI’s Gym environment.

So, read on to know more.

What is Deep Q-Learning?

Deep Q-Learning utilizes the principles of Q-learning, but instead of using the Q-table, it uses the neural network. The algorithm of deep Q-Learning uses the states as input and the optimal Q-value of every action possible as the output. The agent gathers and stores all the previous experiences in the memory of the trained tuple in the following order:

State> Next state> Action> Reward

The neural network training stability increases using a random batch of previous data by using the experience replay. Experience replay also means the previous experiences stocking, and the target network uses it for training and calculation of the Q-network and the predicted Q-Value. This neural network uses openAI Gym, which is provided by taxi-v3 environments.

Now, any understanding of Deep Q-Learning   is incomplete without talking about Reinforcement Learning.

What is Reinforcement Learning?

Reinforcement is a subsection of ML. This part of ML is related to the action in which an environmental agent participates in a reward-based system and uses Reinforcement Learning to maximize the rewards. Reinforcement Learning is a different technique from unsupervised learning or supervised learning because it does not require a supervised input/output pair. The number of corrections is also less, so it is a highly efficient technique.

Now, the understanding of reinforcement learning is incomplete without knowing about Markov Decision Process (MDP). MDP is involved with each state that has been presented in the results of the environment, derived from the state previously there. The information which composes both states is gathered and transferred to the decision process. The task of the chosen agent is to maximize the awards. The MDP optimizes the actions and helps construct the optimal policy.

For developing the MDP, you need to follow the Q-Learning Algorithm, which is an extremely important part of data science and machine learning.

What is Q-Learning Algorithm?

The process of Q-Learning is important for understanding the data from scratch. It involves defining the parameters, choosing the actions from the current state and also choosing the actions from the previous state and then developing a Q-table for maximizing the results or output rewards.

The 4 steps that are involved in Q-Learning:

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In case the Q-table size is huge, then the generation of the model is a time-consuming process. This situation requires Deep Q-learning.

Hopefully, this write-up has provided an outline of Deep Q-Learning and its related concepts. If you wish to learn more about such topics, then keep a tab on the blog section of the E2E Networks website.

Reference Links

https://analyticsindiamag.com/comprehensive-guide-to-deep-q-learning-for-data-science-enthusiasts/

https://medium.com/@jereminuerofficial/a-comprehensive-guide-to-deep-q-learning-8aeed632f52f

This is a decorative image for: GAUDI: A Neural Architect for Immersive 3D Scene Generation
October 13, 2022

GAUDI: A Neural Architect for Immersive 3D Scene Generation

The evolution of artificial intelligence in the past decade has been staggering, and now the focus is shifting towards AI and ML systems to understand and generate 3D spaces. As a result, there has been extensive research on manipulating 3D generative models. In this regard, Apple’s AI and ML scientists have developed GAUDI, a method specifically for this job.

An introduction to GAUDI

The GAUDI 3D immersive technique founders named it after the famous architect Antoni Gaudi. This AI model takes the help of a camera pose decoder, which enables it to guess the possible camera angles of a scene. Hence, the decoder then makes it possible to predict the 3D canvas from almost every angle.

What does GAUDI do?

GAUDI can perform multiple functions –

  • The extensions of these generative models have a tremendous effect on ML and computer vision. Pragmatically, such models are highly useful. They are applied in model-based reinforcement learning and planning world models, SLAM is s, or 3D content creation.
  • Generative modelling for 3D objects has been used for generating scenes using graf, pigan, and gsn, which incorporate a GAN (Generative Adversarial Network). The generator codes radiance fields exclusively. Using the 3D space in the scene along with the camera pose generates the 3D image from that point. This point has a density scalar and RGB value for that specific point in 3D space. This can be done from a 2D camera view. It does this by imposing 3D datasets on those 2D shots. It isolates various objects and scenes and combines them to render a new scene altogether.
  • GAUDI also removes GANs pathologies like mode collapse and improved GAN.
  • GAUDI also uses this to train data on a canonical coordinate system. You can compare it by looking at the trajectory of the scenes.

How is GAUDI applied to the content?

The steps of application for GAUDI have been given below:

  • Each trajectory is created, which consists of a sequence of posed images (These images are from a 3D scene) encoded into a latent representation. This representation which has a radiance field or what we refer to as the 3D scene and the camera path is created in a disentangled way. The results are interpreted as free parameters. The problem is optimized by and formulation of a reconstruction objective.
  • This simple training process is then scaled to trajectories, thousands of them creating a large number of views. The model samples the radiance fields totally from the previous distribution that the model has learned.
  • The scenes are thus synthesized by interpolation within the hidden space.
  • The scaling of 3D scenes generates many scenes that contain thousands of images. During training, there is no issue related to canonical orientation or mode collapse.
  • A novel de-noising optimization technique is used to find hidden representations that collaborate in modelling the camera poses and the radiance field to create multiple datasets with state-of-the-art performance in generating 3D scenes by building a setup that uses images and text.

To conclude, GAUDI has more capabilities and can also be used for sampling various images and video datasets. Furthermore, this will make a foray into AR (augmented reality) and VR (virtual reality). With GAUDI in hand, the sky is only the limit in the field of media creation. So, if you enjoy reading about the latest development in the field of AI and ML, then keep a tab on the blog section of the E2E Networks website.

Reference Links

https://www.researchgate.net/publication/362323995_GAUDI_A_Neural_Architect_for_Immersive_3D_Scene_Generation

https://www.technology.org/2022/07/31/gaudi-a-neural-architect-for-immersive-3d-scene-generation/ 

https://www.patentlyapple.com/2022/08/apple-has-unveiled-gaudi-a-neural-architect-for-immersive-3d-scene-generation.html

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